Set: Shadowmoor Sealed
Release Date: 2008-05-02
The idyllic twilight of Lorywn is now the eerie eternal night of Shadowmoor. The gloom has seeped into the plane's inhabitants, too, transforming creatures of fable into malicious monsters. The races and characters you know from Lorwyn are back, but with twisted allegiances and dark new powers. Even the new game mechanics are warped …

Aura Mastery is a white/blue theme deck with a thematic focus on auras.
When playing the Aura Mastery deck, you control the Auras, so you'll control the game! Prison Term and Curse of Chains are Auras that lock down your opponent's creatures. Armored Ascension and Steel of the Godhead are Auras that enhance your own creatures, supercharging them into mighty combatants. Mine Excavation can return an expended Aura from your graveyard to your hand. And Glamer Spinners, which can be played at any time, moves Auras from one permanent to another—including itself—when it comes into play!

Everything you need in one ready-made deck.

Includes:

• 60 total cards, a customized strategy guide, land cards, creature cards, and other spells.

DECKLIST:

Creature (22)
• 1 Barrenton Medic
• 3 Glamer Spinners
• 1 Kithkin Rabble
• 1 Mistmeadow Witch
• 2 Parapet Watchers
• 2 Puresight Merrow
• 1 Scrapbasket
• 1 Silkbind Faerie
• 2 Somnomancer
• 2 Thistledown Duo
• 1 Thistledown Liege
• 1 Twilight Shepherd
• 1 Watchwing Scarecrow
• 3 Zealous Guardian

Sorcery (1)
• 1 Mine Excavation

Instant (5)
• 2 Niveous Wisps
• 1 Repel Intruders
• 2 Thoughtweft Gambit

Enchantment (8)
• 1 Armored Ascension
• 2 Curse of Chains
• 2 Prison Term
• 3 Steel of the Godhead

Land (24)
• 10 Island
• 14 Plains

Shadowmoor - Theme Deck (Aura Mastery)

Shadowmoor - Theme Deck (Aura Mastery)

Shadowmoor - Theme Deck (Aura Mastery)

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