Until the market stabilizes we will be restricting all orders to a playset (1 Epic & 3 Copies of everything else) of each card ordered.
Any amount over the restriction ordered will be canceled and refunded.
Any attempts to circumvent these restrictions by pushing multiple orders will be met by cancellation and a possible ban.
Order: Spend Fineltour's Draught: This turn, this character suffers disadvantage on strike rolls, and opposing characters suffer disadvantage on strike rolls targeting this character.
React: Twice per turn, before target character is killed: Banish the target instead and add a charge counter to Well of Screams.
Order: Spend Well and remove any number of charges from it: This cha...
React: After this character hits with a melee strike: The target of the strike and up to one opposing character adjacent to the target must succeed with a reflex save (DC 18) or spend and suffer a ...
Order: Target character within three ranks must succeed with a fortitude save (DC 5 + this wizard's skill) or stun and attach Glaciate. Attached character suffers -2 ATK, AC, and Skill.
Opposing characters suffer disadvantage on ranged strike rolls against Field Marshal Malexin.
Your characters in this rank inflict an additional wound with melee strikes targeting higher level char...
Roll Spend Order:
1-9: Perform three melee strikes.
10-19: Perform three melee strikes. This character gains Reach for these strikes.
20: Perform a melee strike targeting each opposing character wi...
React: After this character is targeted by a melee strike, move to a different position in this rank: The strike is a critical failure and the character performing the strike must succeed with a de...
Roll Order:
1-9: Banish target level 1 character.
10-19: Banish target level 1 or 2 character.
20: Choose level 1 or 2, then wound each opposing character of the chosen level.
Limited Order: Journey.
React: After Dreadfang hits target character with a melee strike: The target must succeed with a poison save (DC 16) or suffer a wound.
+1 HP
React: After this character casts a spell: Target character within two ranks must succeed with a reflex save (DC 5 + this character's skill) or stun.
Roll Order: Target a spent character within one rank,
1-9: Perform a melee strike against the target.
10-19: Perform a melee strike against the target that inflicts an additional wound.
20: Perform...
React: Before this character makes a strike roll against a spent character: This character gains advantage for the strike. The strike inflicts an additional wound.
Order: Target your character: This turn, the target's base stats become level 2, +3/+3 ATK, 13 AC, +3 skill, and 2 HP, and they gain the Monster trait.
Order: Spend Wraithstalker and discard the top two cards of your deck: Perform a melee strike targeting a character in the last rank of an opposing formation that inflicts an additional wound.
Roll Spend Order: Target up to two opposing characters in different ranks,
1-9: Inflict a wound on each non-Warlord target.
10-19: Inflict a wound on each target.
20: Banish each non-Warlord target.
Limited Order: Journey.
Limited Order: Put a character into play from your hand ignoring loyalty penalty. If it is a Mercenary Guilds character, you may reduce it's entering rank by one.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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Buylist Submission Requirements
Please read and acknowledge before continuing to the buylist.
Buylists are only valid for 3 days. Please bring in the cards before then or you will have to resubmit a new buylist.
If you submit cards to us sleeved there will be a % fee applied and we will not return your sleeves. Penny sleeves on cards over $25 is fine.
We will not accept cards in perfect fit sleeves.
When bringing in cards you will have to take your containers with you (5k's, ETB's, deck boxes, etc.). We will not hold containers for retrieval.
The number you see when building a buylist is only an estimate and the TCG dept will have to assess the condition of the cards and make an official offer.
We only make offers on the market value of the card. If you have a graded card we will only take the grade into account for conditioning, no extra value will be added for graded cards.
We must open all sealed promo cards to properly condition the card. We do not add value for "unopened" promos.