Until the market stabilizes we will be restricting all orders to a playset (1 Epic & 3 Copies of everything else) of each card ordered.
Any amount over the restriction ordered will be canceled and refunded.
Any attempts to circumvent these restrictions by pushing multiple orders will be met by cancellation and a possible ban.
Spend Order: If this character is in your first rank, target up to two non-Warlord characters within 2 ranks: Perform a melee strike against each target. If the strike hits, move the target forward...
Order: Ready each of your Warlords. Draw a card for each Warlord readied this way. Banish Storm Shard. Characters may not react to or during this action.
While adjacent to an equal or higher level Free Kingdoms, Graham Heyward gains Marksmanship +5.
Spend Order: Perform a +3 ranged strike. Perform a +0 ranged strike.
Spend Order: Perform two +4 ranged strikes that may target an additional rank away.React: After this character performs an Air action, target up to two characters within two ranks: Each target must...
Your fighters who have moved this turn gain Powerattack +5.
Limited Order: Target your fighter and choose two: The target moves forward one rank; gains +5 ATK this turn; gains advantage on their ne...
Spend Order: Target non-Warlord character within 2 ranks must succeed with a destiny save (DC 15), or this character is killed and you permanently gain control of the target.
Order: On each of your Orders this turn, if this character is not in the first rank and can move forward, skip that Order and move this character forward one rank.
Daybreak - If it is the first turn, your [Nothrog] characters inflict an additional wound with melee strikes.Nightfall - If it isn't the first turn, your [Nothrog] characters in this rank have Powe...
Melee strikes against Shadowreaver with an ATK less than +5 are critical failures.Order: Once per game, attach a 1st or 2nd level wizard spell to Shadowreaver. While attached, he can cast the spell...
Spend Order: Each Warlord makes an initiative roll with a bonus equal to their ATK. If your Warlord wins the roll, your target character performs two melee strikes.
Spend Order: Banish Journal Entry: Search your deck for an action this character can perform while ready, reveal it, put it into your hand, then shuffle.
React: Before this character kills target opposing character: This turn, characters in the first rank of the target's formation gain the Poison trait and suffer -2 ATK and AC. If this character is ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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Buylist Submission Requirements
Please read and acknowledge before continuing to the buylist.
Buylists are only valid for 3 days. Please bring in the cards before then or you will have to resubmit a new buylist.
If you submit cards to us sleeved there will be a % fee applied and we will not return your sleeves. Penny sleeves on cards over $25 is fine.
We will not accept cards in perfect fit sleeves.
When bringing in cards you will have to take your containers with you (5k's, ETB's, deck boxes, etc.). We will not hold containers for retrieval.
The number you see when building a buylist is only an estimate and the TCG dept will have to assess the condition of the cards and make an official offer.
We only make offers on the market value of the card. If you have a graded card we will only take the grade into account for conditioning, no extra value will be added for graded cards.
We must open all sealed promo cards to properly condition the card. We do not add value for "unopened" promos.