Set: Mystery Booster Playtest Cards
Type: Enchantment
Rarity: Rare
Cost: {4}{W}{B}
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
TEST CARD - Not for constructed play

A Good Thing [Mystery Booster Playtest Cards]

A Good Thing [Mystery Booster Playtest Cards]

A Good Thing [Mystery Booster Playtest Cards]

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